Learn Mobile Marketing from this website!

PROFESSIONAL ANDROID 4 APPLICATION DEVELOPMENT free pdf download

PROFESSIONAL ANDROID 4 APPLICATION DEVELOPMENT

Professional Android  4 Application Development

PROFESSIONAL ANDROID 4 APPLICATION DEVELOPMENT pdf
Published by
John Wiley & Sons, Inc.
10475 Crosspoint BoulevardPROFESSIONAL ANDROID  4 APPLICATION DEVELOPMENT
Indianapolis, IN 46256
www.wiley.com
Copyright © 2012 by John Wiley & Sons, Inc., Indianapolis, Indiana
Published simultaneously in Canada
ISBN: 978-1-118-10227-5
ISBN: 978-1-118-22385-7 (ebk)
ISBN: 978-1-118-23722-9 (ebk)
ISBN: 978-1-118-26215-3 (ebk)
Manufactured in the United States of America
10 9 8 7 6 5 4 3 2 1
No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic,
mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the
1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment
of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978)
750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Permissions Department,
John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://
www.wiley.com/go/permissions.
Limit of Liability/Disclaimer of Warranty: The publisher and the author make no representations or warranties with respect
to the accuracy or completeness of the contents of this work and specifi cally disclaim all warranties, including without
limitation warranties of fi tness for a particular purpose. No warranty may be created or extended by sales or promotional
materials. The advice and strategies contained herein may not be suitable for every situation. This work is sold with the
understanding that the publisher is not engaged in rendering legal, accounting, or other professional services. If professional
assistance is required, the services of a competent professional person should be sought. Neither the publisher nor the author
shall be liable for damages arising herefrom. The fact that an organization or Web site is referred to in this work as a citation
and/or a potential source of further information does not mean that the author or the publisher endorses the information the
organization or Web site may provide or recommendations it may make. Further, readers should be aware that Internet Web
sites listed in this work may have changed or disappeared between when this work was written and when it is read.
For general information on our other products and services please contact our Customer Care Department within the United
States at (877) 762-2974, outside the United States at (317) 572-3993 or fax (317) 572-4002.
Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard
print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD
or DVD that is not included in the version you purchased, you may download this material at http://booksupport
.wiley.com. For more information about Wiley products, visit www.wiley.com.
Library of Congress Control Number: 2011945019
Trademarks: Wiley, the Wiley logo, Wrox, the Wrox logo, Wrox Programmer to Programmer, and related trade dress
are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affi liates, in the United States and other
countries, and may not be used without written permission. Android is a trademark of Google, Inc. All other trademarks
are the property of their respective owners. John Wiley & Sons, Inc., is not associated with any product or vendor mentioned
in this book.

INTRODUCTION
THIS IS AN EXCITING TIME FOR ANDROID DEVELOPERS. Mobile phones have never been more popular;
powerful smartphones are now a regular choice for consumers; and the Android ecosystem
has expanded to include tablet and TV devices to further expand the audience of your Android
applications.
Hundreds of stylish and versatile devices — packing hardware features such as GPS, accelerometers,
NFC, and touch screens, combined with reasonably priced data plans — provide an enticing platform
upon which to create innovative applications for all Android devices.
Android offers an open alternative for mobile application development. Without artifi cial barriers,
Android developers are free to write applications that take full advantage of increasingly powerful
mobile hardware and distribute them in an open market. As a result, developer interest in Android
devices has exploded as handset sales have continued to grow. As of 2012, there are hundreds of
handset and tablet OEMs, including HTC, Motorola, LG, Samsung, ASUS, and Sony Ericsson.
More than 300 million Android devices have been activated, and that number is growing at a rate of
over 850,000 activations every day.
Using Google Play for distribution, developers can take advantage of an open marketplace, with no
review process, for distributing free and paid applications to all compatible Android devices. Built
on an open-source framework, and featuring powerful SDK libraries, Android has enabled more
than 450,000 applications to be launched in Google Play.
This book is a hands-on guide to building mobile applications using version 4 of the Android SDK.
Chapter by chapter, it takes you through a series of sample projects, each introducing new features
and techniques to get the most out of Android. It covers all the basic functionality to get started, as
well as the information for experienced mobile developers to leverage the unique features of Android
to enhance existing products or create innovative new ones.
Google’s philosophy is to release early and iterate often. Since Android’s fi rst full release in
December 2008, there have been 19 platform and SDK releases. With such a rapid release cycle,
there are likely to be regular changes and improvements to the software and development libraries.
While the Android engineering team works hard to ensure backward compatibility, future releases
are likely to date some of the information provided in this book. Similarly, not all active Android
devices will be running the latest platform release.
Wherever possible, I have included details on which platform releases support the functionality
described, and which alternatives may exist to provide support for users of older devices. Further,
the explanations and examples included will give you the grounding and knowledge needed to write
compelling mobile applications using the current SDK, along with the fl exibility to quickly adapt to
future enhancements.

PROFESSIONAL
ANDROID™ 4 APPLICATION DEVELOPMENT
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xxxvii
CHAPTER 1 Hello, Android . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
CHAPTER 2 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
CHAPTER 3 Creating Applications and Activities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
CHAPTER 4 Building User Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
CHAPTER 5 Intents and Broadcast Receivers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
CHAPTER 6 Using Internet Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
CHAPTER 7 Files, Saving State, and Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
CHAPTER 8 Databases and Content Providers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
CHAPTER 9 Working in the Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
CHAPTER 10 Expanding the User Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359
CHAPTER 11 Advanced User Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
CHAPTER 12 Hardware Sensors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481
CHAPTER 13 Maps, Geocoding, and Location-Based Services . . . . . . . . . . . . . . . . . 513
CHAPTER 14 Invading the Home Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .565
CHAPTER 15 Audio, Video, and Using the Camera . . . . . . . . . . . . . . . . . . . . . . . . . . . . 621
CHAPTER 16 Bluetooth, NFC, Networks, and Wi-Fi. . . . . . . . . . . . . . . . . . . . . . . . . . . .665
CHAPTER 17 Telephony and SMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 701
CHAPTER 18 Advanced Android Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 739
CHAPTER 19 Monetizing, Promoting, and Distributing Applications . . . . . . . . . . . . . .771
INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 787

PROFESSIONAL ANDROID 4 APPLICATION DEVELOPMENT pdf

PROFESSIONAL ANDROID 4 APPLICATION DEVELOPMENT epub

↑ Back to Top